The best NPCs are the ones you can stand up in minutes and trust to actually behave. This week: MistScale reaches three new engines, NPC creation gets a lot faster, and voice chat gets more reliable.
Let's get into it 🚀
New
- Web, Godot, and Unreal SDKs. MistScale NPCs now work in Web, Godot, and Unreal Engine projects, not just Unity.
- Why it helps: if your game isn't built in Unity, you no longer have to wait or build your own integration. Same NPC brain (memory, mood, relationships), same features (text chat, voice, real-time environment context), on whichever engine you already use.
- How to use it: grab the SDK for your engine from the Web, Godot, or Unreal docs and follow the install guide. A few lines of code and your NPC is talking.
- NPC Templates. Creating a new NPC no longer has to start from a blank form.
- Why it helps: you skip the blank-page problem. Personality, backstory, speaking style, traits, and behaviour are already worked out for you, so you get to a working, talkable character in a couple of minutes instead of writing everything from scratch.
- How to use it: on the NPC creation page, open the new Template tab (first step), browse the presets, click one to see its full details, then hit Apply. Name, voice, and knowledge docs are still yours to fill in.
Fixed
- Voice chat reliability. Fixed an issue where hitting a chat limit could make an NPC go silent with no explanation, and an issue where running two voice-enabled NPCs at once could cause their microphones to interfere with each other.
- Account security. Fixed an issue that could prevent some users from successfully resetting or changing their password.