AI NPCs that rememberevery player, and stay in character.

Memory, mood, and relationships that carry across every session. Grounded in your lore, so they don't make up your world. SDKs for Unity, Unreal, and Godot.

Works with your engine

Unity
Unreal Engine
Godot
Custom Engines
and many more →

Most AI NPCs forget you by tomorrow. Ours don’t.

Most AI NPCs live alone. Each one only knows its own conversations. In MistScale, every character shares the same world: who each player is, what they did, and who's talking about it.

Day 1A player threatens the blacksmith.
Day 1

Save file only

The blacksmith reacts angrily.

Remembers

The blacksmith remembers the threat.

Day 3

Save file only

The guard has never heard of it.

Word spreads

The guard has heard about it, but isn't sure it's true.

Day 9

Save file only

The blacksmith greets the player warmly. The threat is gone.

Trust drops

The blacksmith is short with the player and won't offer a discount.

Day 14

Save file only

The blacksmith mentions a brother who isn't in your lore.

Stays in character

Both bring it up, in their own voice.

Blacksmith

“You've got some nerve walking back in here.”

Guard

“Heard you gave Bren trouble. I'm watching you.”

Your NPCs share one world. Not separate chatbots.

Most AI NPCs live alone. Each one only knows its own conversations. In MistScale, every character shares the same world: who each player is, what they did, and who's talking about it.

Your world

Bren the blacksmith, the town guard, and every player who walks in

Knows who's who

Every player and every NPC is recognised across every session.

Identity

Remembers what happened

Each character keeps its own memory of each player.

Entity state

Holds grudges and friendships

Trust, patience and mood toward each player. NPCs trust each other differently too.

Relationships

Gossip spreads

What one character learns reaches the characters who trust them, marked as hearsay, not fact.

Information flow

Speaks from all of it

Every reply draws on memory, mood and what they've heard. It's checked against your lore before the player sees it.

AI Characters

Also knows where it is: location, time of day and weather, sent live from your game.

Live

Meet Mira.
She'll remember you.

Tell her your name and something about yourself. Then refresh the page. The panel on the right is her memory, mood, and trust toward you, updating live.

No characters in this project yet

Live. This is the real MistScale.

Build your own Mira, free

Talking in five minutes. No card required.

You decide who gossips.
And who they trust.

Word spreads between your characters, but only along the lines you draw. Set each one to Never, Cautious or Open, and set how much they trust each other.

Event

A player burns the village mill.

For developers

Connect your game in minutes.

Engine SDKs for Unity, Unreal, and Godot, plus Web, REST, and WebSocket. State lives on the server, so there is nothing to save or restore on the device.

TavernKeeper.cs
1using Mistscale.SDK;
2using UnityEngine;
3
4public class TavernKeeper : MonoBehaviour
5{
6 [SerializeField] private MistscaleNPC mira; // drag in the Inspector
7
8 void Start()
9 {
10 mira.OnNPCResponseReceived += reply => dialogueUI.Show(reply);
11 }
12
13 // call this from your chat input or interaction key
14 public void TalkTo(string message)
15 {
16 mira.SetSpatialContext("The Hollow Lantern", weather: "rain");
17 mira.SendChat(message);
18 }
19}
Works with Unity, Unreal, Godot, and more.
Simple WebSocket or REST API
Persistent state, server side

Give any NPC a brain that remembers.

They remember every player, hold grudges, spread gossip, and stay in character. In any game with characters worth meeting.

Mystery & detective

A witness remembers what you asked yesterday and notices when your story changes. Suspects only know what's in your case file. No invented clues.

RPGs

Spare a bandit on day one. Twenty hours later, his sister still won't sell to you.

Survival & colony sims

The trader you short-changed last winter remembers. So do the settlers she talks to.

Social & life sims

Friendships build slowly. Rumours travel only as far as trust allows.

Mystery, RPG, survival, social sim, or anything else with NPCs.

Build an NPC that remembers.

Your first character is free, talking in five minutes, and still remembering its players next month.

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