NPCs that remember every player.
Persistent memory, evolving mood, and lore-grounded dialogue. Mistscale is the cognitive layer that turns scripted NPCs into characters who know your players, one WebSocket away.
Free tier. No credit card. Works with any engine that speaks WebSocket.
Interactive preview with sample data. The real Mira runs on live memory.
A brain, not a script tree.
Every Mistscale NPC runs on live systems you can watch working below. No dialogue trees, no resets, no two players treated the same.
Memory that survives the session
MNEMIS distills every conversation into memory atoms, per player. Weeks later, the NPC still knows.
Mood that moves one step at a time
A 10-step baseline from hostile to elated, shifted only by accumulated pressure. No mood whiplash.
Claims checked before they ship
Every specific fact is traced to memory, lore, or the character brief. Unsourced claims get rewritten or refused.
{ "patience": 62, "suspicion": 71, "humor": 38▲, "greed": 45 }
Traits that drift per player
Personality is a live map, evolved separately for every relationship.
Aware of where it stands
Feed location, weather, and time. The NPC mentions the rain unprompted.
Voice, streamed live
Token-streamed text or sentence-level TTS on the same socket.
In your game in 15 lines.
Drop the component on your NPC, wire one event, ship. Memory, mood, and grounding all happen on our side of the socket.
1using Mistscale.SDK;2using UnityEngine;34public class TavernKeeper : MonoBehaviour5{6 [SerializeField] private MistscaleNPC mira; // drag in the Inspector78 void Start()9 {10 mira.OnNPCResponseReceived += reply => dialogueUI.Show(reply);1112 mira.SetSpatialContext("The Hollow Lantern", weather: "rain");13 mira.SendChat("Do you remember me?");14 }15}
Zero to a living NPC in 5 minutes.
Create your NPC
Name, role, personality traits on sliders. Mira the tavern keeper takes two minutes in the dashboard.
Upload your lore
Drop in world documents. The NPC answers from your canon instead of inventing its own.
Connect the SDK
One WebSocket from Unity, Unreal, or anything else. Stream replies token by token.
Players talk. NPCs evolve.
Memory, trust, and mood shift per player, automatically, across every session.
Engineering, not vibes
Built like infrastructure, not a chatbot wrapper.
to first token, hallucination grounding included
invented facts. Every claim is sourced or refused
from signup to your first live conversation
Built by engineers from Microsoft, Amazon, Salesforce, and Deliveroo.
Give your world a memory.
Your first NPC is free, talking in five minutes, and still remembering its players next month.